About How Indie Games Get Made

How Indie Games Get Made is a narrative nonfiction podcast by Dylan Martin and Stephanie MacDonald that tells the stories of people who make video games with limited resources. The podcast was conceived in the summer of 2020 as a successor to BosBattle, which was an interview show that covered multiple facets of Boston’s video game industry.

This podcast was made with support from BostonFIG and IndieCade, two organizations that support and promote indie game development. If you’re interested in learning how to make this podcast a sustainable endeavor, please sign up for the How Indie Games Get Made newsletter at indiegamescast.com, and we’ll let you know when we launch our first fundraising campaign in addition to any other ways to help.

About Dylan Martin

Dylan Martin is a journalist who writes about the semiconductor industry, but he just can’t stop playing or thinking about video games in his free time. He’s been a fan of indie games since the early 2010s when titles like Spelunky hit the scene, and he counts Outer Wilds and Disco Elysium among his most recent favorites. He used to write about indie games for the now-defunct site Armless Octopus.

About Stephanie MacDonald

Stephanie MacDonald is a project manager for a company that develops software for clinical trials. She has enjoyed video games since she was old enough to hold a controller, flitting through varying genres throughout the years. Most recently, she has enjoyed falling into existential pits due to Outer Wilds and Disco Elysium.

Introducing

BostonFIGcord

BostonFIG | celebrating indie games