GameLoop is a user-generated conference on game development. It is open to professional game devs, hobbyists, students, critics, and journalists. We especially encourage groups typically underrepresented in game development to please attend.

The best compliment we’ve gotten is that GameLoop is like a day full of all the best hallway conversations you’d have at GDC, but without the giant price tag and hit-or-miss sessions.

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Co-presented by GameLoop Montreal and BostonFIG

What IS a User-Generated Un-Conference?

A user-generated un-conference is an event where people discuss what topics they want to cover, then pitch those topics as sessions. Our expert moderators then curate all the proposals and create the schedule for the day.

The sessions are usually in a free-form roundtable discussion format; there’s a lot of back and forth. And if you want to keep talking about that topic after the session ends, take your new conversation partner to the hallway!

Sponsors

Clever Endeavour Games is a small, independent studio based out of Montreal. We created the party platformer Ultimate Chicken Horse which is out now for all modern day consoles and are forging new paths with our next title.

Buy Ultimate Chicken Horse today!

Follow us on twitter!

Join our Discord!

Zapdot is an indie studio based in Massachusetts, building games for education and entertainment since 2009.

Follow us on Twitter or Join our Discord to find out about new releases and opportunities at the studio!

MassDigi is the center for entrepreneurship, academic cooperation & economic development across the Massachusetts games ecosystem. Follow us for the latest on our many programs & activities.

We ♥ games! Follow us for the latest on our many programs & activities. #MadeInMA

Supporting game makers with low-code, drag-and-drop prefabs for social, commerce and content management features. We'll do anything possible to help with your Unity project. Always free during development. Let's ship something awesome!

Drag & drop prefabs for Unity. Easily add social, commerce and content management features. Free for Development!

Popcannibal invites you to write nice letters to each other:

At Budge™, our mission is to thrill, educate and entertain children around the world through creative and innovative apps.

We use the power of technology to allow kids to go on amazing adventures and add a whole new dimension to play.

There are over 600 million kids playing our apps worldwide, and with our diverse portfolio we have something to suit every taste.
Come play with us!

Petricore is an independent game development studio founded in 2015, and located in Worcester, MA. The studio develops their own games which includes Mind the Arrow, Battery Boy, and the Upcoming Operation DogFight. Petricore has also worked with numerous clients such as Mitsubishi, Bose, and Star Trek to develop interactive experiences.

Pals from the games industry blending their skills together to offer personalized, boutique-style services to game development studios.
We offer a wide range of publishing services for indie developers!

Follow us on twitter!

Dejobaan Games is a Boston-based indie game development studio. For over 20 years, we've created award-winning games for desktop, mobile, console, and VR.

Kitfox is a small games studio in Montreal with people born in 5 different countries. They've made games like Moon Hunters, Boyfriend Dungeon, and are publishing the graphical version of Dwarf Fortress! They support various efforts to educate and empower marginalized game developers.

See our games for sale on Steam! Follow us on twitter.

Is GameLoop worth it?

This will be the 11th GameLoop that we’ve run and the first digital-only version; usually we have about 125+ participants.  Many of those folks are repeat attendees. Devs from as far away as San Francisco attend, and we’ve had devs from big-name studios like Harmonix, BioWare, and Bethesda Game Studios; we’ve also had devs from super-awesome indie studios like Dejobaan, Owlchemy Labs, and The Molasses Flood.

This year, we’ve partnered with our colleagues at GameLoop Montréal to bring GameLoop online, making it far more accessible – and safer, in these pandemic times – than it’s ever been before.

This year’s GameLoop is setting aside passes exclusively for women, non-binary, genderqueer and/or trans people, indigenous, biracial and/or people of color, and neurodivergent people, and/or persons living with disabilities. We want to make space for traditionally marginalized, undervalued, and invisibilized identities in the games industry in order to create a safe, welcoming, diverse, and inclusive event. We want to hear your voices and this is a small way we can make that happen.

If you’d like to know more about what it’s like to attend GameLoop (physically), check out David Evans’ blog post. There are also some great pictures here and GameLoop Montréal here.

Ticket Tiers

General Pass

  • A one-day general pass to GameLoop! Open to all.

Inclusivity Pass

  • A one-day pass set aside for women, non-binary, genderqueer and transgender people, indigenous, biracial and people of color, neurodivergent and/or person living with disabilities/impairments (non-visible included).

Sponsor A Pass!

  • Buy a general pass for someone in financial need! The pass will be given out to an underprivileged person to attend GameLoop! By contributing, you directly help bring new voices to the event who could not otherwise attend.
  • You can apply for a sponsored here.

Donate!

  • Make a donation to help fund the upcoming and future GameLoop events!

Harassment

PLEASE NOTE: By registering for GameLoop, you agree to our abide by our Anti-Harassment Policy.

Logistics

  • Date: Saturday July 17th, 2021
  • Location:
  • Schedule
    • 10:30am: (Digital) Doors open! (Please show up as close to here as possible, we get cracking at 11:00am.)
    • 11:00am-12am: Opening meeting where we getting to know each other’s shared interests, propose and informally vote on sessions, and put those on the Big Board
    • 12:15am: First session!
    • 4:15pm: Last session ends.  We have a wrap-up meeting, head out for dinner.  Maybe even games later that night.

What kind of sessions usually happen?

We’ve had sessions about:

  • Ethics in rulesets
  • Distributed version control
  • Dealing with mental health issues as a game dev
  • iPhone shaders
  • Indie marketing
  • Illusionary gameplay
  • Prototyping
  • Outsider games
  • Asymmetric multiplayer
  • Narrative design
  • … and a lot more!

Introducing

BostonFIGcord

BostonFIG | celebrating indie games