2017 TABLETOP GAME DESIGN SHOWCASE

Goals

  • To provide a space where independent designers can share their talent and showcase their games to the general public 
  • To bring together game designers and their audience and increase awareness of each other and the game design process 
  • To encourage and inspire designers to create indie games 

Timeline

Mar 15 – Apr 23

May TBC

May 15

May 15 – July 15

July 16

September 23

 

Video submissions from designers. 

Finalists for showcase spots are identified. 

Prototypes for finalists must be received by curation committee. 

Curation judges play finalists’ games and determine the presenters.

Presenters are notified. They must confirm acceptance by July 23. 

Showcase at Boston FIG.

Eligiblity

The BostonFIG Tabletop Showcase is open to all indie game designers worldwide. 

Since there are no perfect criteria for what an “indie” game is, we will take submissions on a case-by-case basis and work with designers/studios to determine what games make sense from a community standpoint.

  • All types of tabletop games (card games, board games, tabletop RPGs) can be submitted. 
  • Only unpublished games or games that have been released after October 2016 can be submitted. 
  • All submitted materials must be original property of the designers/developers. BostonFIG will not, in any case, be held responsible for counterfeit or plagiarized games. 
  • Games that have been shown in previous BostonFIG showcases are ineligible for the showcase, but can still participate as exhibitors. 
  • There is no criterion for game length. However, if a game longer than 30 minutes is chosen to be showcased, designers/developers should present a short slice of their game at BostonFIG, as this tends to work best for exhibiting. 

If you have any questions about the eligibility of your game, please contact us. Decisions will be made on a case-by-case basis. 

Submission Phases & Criteria

Phase 1: Video Submission

Designers/developers who are interested in submitting a game should prepare and submit the following before April 23, 2017

    1. The submission form, along with the $35 fee, through EventBrite. 
    2. A 3-5 minute video showcasing your game. Videos should: 
      • Be no longer than 5 minutes in length 
      • Show the designer talking about the game, concept, and story behind it 
      • Show the game itself
      • Show any unique aspect(s) of your game 
      • Be uploaded to YouTube, Vimeo, or other video sharing site. Note: The quality of the video (editing, entertainment value, etc.) will not be judged, only the content. However, audio should be clear. 

Curation judges will review videos and provide some feedback to designers. Approximately 55 games will be chosen for Phase 2, the Prototype Submission.

 Phase 2: Prototype Submission

Phase 2 submitters must send a physical prototype, including a rulebook, to the curation committee. Fees and prototypes must be received before May 15, 2017. Designers will be notified where the prototype should be sent. Print-and-Play files will not be accepted as a prototype. 

Prototypes may be picked up at the festival on September 23, 2017. Arrangements must be made ahead of time if submitters would like their prototypes returned prior to the festival. Any expense of returning a prototype are the responsibility of the submitter.

Curation judges will provide structured feedback on the following aspects: 

  • Originality and Innovation
  • Gameplay and Mechanics
  • Artistic and Visual Direction
  • Rules
  • Overall Impression of Game

All games will be played and evaluated by at least three curation judges. Feedback will be sent to the designers after playtesting. If chosen for the Tabletop Showcase, designers may use feedback to improve their game. However, finalized games should closely resemble submitted games.

Phase 3: Showcase Acceptance & Awards Judging 

Accepted designers will be notified of their acceptance on July 16, 2017 and must confirm via an acceptance survey by July 23, 2017. Accepted designers will be given a booth at the festival. Booths will come with a choice of a 6-ft round or 6 ft long table, and 4-6 chairs. Designers/developers are expected to show their game for the entirety of the festival. Games currently available for purchase may be sold.

All accepted games will automatically be eligible for Figgie Awards, to be determined by Curation judges. This year’s Tabletop Figgie Awards are: 

  • Best in Show: This award will go the game that judges consider the best overall
  • Most Dynamic: This award will go to game that best incorporates theme, art, and mechanics
  • Most Innovative: This award will go to the game that uses the best implementation of the most original mechanic, component, or other element
  • Best Game for Social Change: This award will go to the game that best addresses a specific social issue (awareness, role-play, political, etc.)
  • Best Family Game: For the game that plays best with all age groups
  • Best Game in Progress: This award will be given to the best unfinished game/prototype
  • Audience Choice Award: This award will be determined by audience voting at BostonFIG 

 

Terms & Conditions

By submitting to BostonFIG, you agree to the above stated process and that failure to comply with it can lead to your game being rejected from submission without refund. You also understand that if your game is not accepted into the BostonFIG showcase, your entry fee will not be refunded.

You agree that BostonFIG will not be held responsible for any damages incurred through participation in the showcase and submission process including, but not limited to: audience, media, and judges’ reactions to your game; rejection from the showcase; failure to receive a Figgie; and feedback given by other constituents.

You agree that all game content and other materials are owned solely by you and fellow developers and designers. You agree that you have appropriate permissions from all developers and designers to enter your game into the showcase. You also agree that BostonFIG will not be held liable for any legal disputes that arise from your participation in the showcase and submission process.

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